π€ MCP Gallery Clip: Source PromptΒΆ
This is the natural-language prompt used to drive the bowl-and-spheres clip on the Gallery page. It was sent verbatim to the agent; the agent then planned and executed every step through the add-onβs MCP server. Nothing in Blender was clicked by hand.
PromptΒΆ
Bowl and Spheres Physics Simulation Setup
Make a hemisphere bowl at the center.
Apply some thickness with Solidify modifier.
Make the hemispher 3x larger.
Reduce the thickness one third.
Make this as a static object.
Apply the modifier and bake to the mesh.
Make 8 spheres at the center above the bowl with some clearance each other.
Add these eight spheres as dynamic solids.
Now simulate this configuration.
Detailed Implementation Steps:
Create hemisphere bowl:
Create UV sphere at center (0,0,0) with radius 1
Remove upper hemisphere (vertices with Z >= 0) to create bowl shape
Name object βHemisphereBowlβ
Add thickness:
Apply Solidify modifier with 0.1 thickness
Set offset to 0 for even distribution
Enable even thickness option
Scale up:
Scale object by 3x in all dimensions
Reduce thickness:
Reduce Solidify thickness to 1/3 of original (~0.033)
Configure as static:
Create dynamics group
Set group type to βSTATICβ
Add HemisphereBowl to the group
Bake modifier:
Apply Solidify modifier to mesh permanently
Create spheres:
Create 8 icospheres (not UV spheres) with 0.5 radius
Two layers of 4 spheres each
First layer: 2x2 grid pattern above bowl at height 1.0
Second layer: 2x2 grid pattern above bowl at height 3.0
Use at least 0.2 clearance between spheres
Name them Sphere_1 through Sphere_8
Configure spheres as dynamic:
Create second dynamics group
Set group type to βSOLIDβ
Add all 8 spheres to the group
Run simulation:
Connect to server (use existing SSH configuration)
Transfer scene data to solver
Start simulation
Monitor progress until completion
Fetch animation results
Result: Physics simulation of 8 spheres falling into a static hemisphere bowl under gravity.
The prompt is reproduced verbatim, including the original spelling (βhemispherβ). The agent fills in the details that the prompt leaves implicit (mesh resolution, exact sphere placement, solver parameters) by calling MCP tools in sequence.