πͺ Windows Native#
The solver runs directly as a Windows subprocess. The add-on launches
the ppf-cts-server.exe binary alongside Blender and talks to it over a
local TCP socket. A bundled Python interpreter and (optionally) a
bundled CUDA runtime ship next to the binary, since the Rust server
spawns a Python build worker that loads the _ppf_cts_py PyO3 module.
No SSH or Docker is involved.
Where each piece lives, and how the add-on reaches it. The add-on
launches ppf-cts-server.exe as a hidden subprocess via CreateProcess
(blue solid arrow) and then talks to it over a loopback TCP socket
(purple dashed arrow). Everything stays on the same Windows machine: no
SSH and no Docker.#
Note
The Windows Native build ships as a self-contained tree: the embedded
Python interpreter, CUDA runtime, Rust solver binaries, and all
third-party shared libraries live entirely under the install root. Nothing is installed into the system, no apt packages, no
shell rc edits, no global services. Uninstalling is just deleting the
bundled directory; there is no contamination of the host to clean up.
When to Use It#
User workstations running Blender on Windows with a local NVIDIA or AMD GPU, or with no usable GPU at all, where the CPU build runs instead.
Bundled deployments that ship the solver next to the add-on.
Reproducible test rigs where you want the exact shipped Python + CUDA, not whatever the system has.
Setup#
Set Type to
Windows Native.Set Solver Path to the root of your solver install. This is the directory that contains
ppf-cts-server.exe, in any of the layouts a build produces:target\release\, a per-backendtarget\cuda\release\/target\rocm\release\,target\cpu\release\, orbin\. It also needs either apython\subfolder (shipped distribution) or abuild-win-native\python\subfolder (developer build). Picking a subfolder such astarget\release,bin, orpythonis fine: the add-on walks up to the real root and names the one it used.Set Compute Device, and GPU Backend if the folder holds more than one GPU build β the x64 distribution carries CUDA and ROCm together. See Choosing the build.
Click Connect. The add-on resolves the solver root and refuses one with no
ppf-cts-server.exeunder it, or none for the device you picked. Connecting does not start the server.Click Start Server on Remote. The add-on picks up the right Python runtime and launches the solver as a hidden subprocess on the configured port (
9090by default). If appf-cts-serverfrom a previous Blender session is still listening on that port, the add-on attaches to it instead of launching a second one. The GPU picker is filled in over the connection, so this step is also where the selected device is applied. If the path is deep enough that the cache files the pipeline writes would exceed Windowsβ 260-character limit, the panel warns under Solver Path with Path too long: cache files reach N chars (Windows limit 260). The warning does not block Connect or Start Server on Remote; the failure would otherwise surface as a cache write error during a later Transfer. Move the solver to a shorter path or enable Windows long paths.
Backend Communicator with Type set to Windows Native.
Only Solver Path and Project Name appear, with no SSH or Docker
fields. Connect is highlighted.#
Fields#
Field |
Description |
|---|---|
Solver Path |
Root directory containing |
Compute Device |
|
GPU Backend |
|
Both rows, and the refusals they produce, are the same on every connection type; see Choosing the build.
Troubleshooting#
ppf-cts-server.exe not found under <root>- the selection is not inside a solver root at all. A subfolder (target\release,bin,python) is resolved upward automatically, so this means the folder you picked is the one you extracted the bundle into rather than the bundle root, or you picked the.zip. If you are building from source, runcargo build --release -p ppf-cts-serverfirst.Embedded Python not found ...- the add-on could not find a Python runtime under the root. Either rebuild the dev tree, or download and unpack the bundle zip.CUDA DLL load errors - the shipped distribution carries the CUDA runtime in
bin\, so the CUDA toolkit does not have to be installed. Check that the NVIDIA driver is present and up to date, or set Compute Device toCPUto run without a GPU.No GPU build in this folder has a usable device- raised at Start Server on Remote when GPU Backend isAutomatic, the folder holds both the CUDA and the ROCm build, and neither reports a device it can run on. The message carries what each backend said. Check the GPU driver, or set Compute Device toCPU; the add-on never falls back to the CPU build on its own.A solver server is already running on port N, and its runs use the build in ...- Start Server on Remote found a server it did not launch, running a different build from the one selected. See Attaching to a running server.Port N is in use- something is already bound to the configured server port and it is not appf-cts-serverthe add-on recognizes. Use the Force Terminate Process button shown next to the error to kill the listener. The port is the shared port property, which this mode does not draw, so changing it instead means setting it from a Docker mode or through a profileβsdocker_portkey. The add-on auto-attaches to an already-runningppf-cts-server, so this error means the listener is a different process.Server output not visible - stdout and stderr go to
server.login the solver root, not to a console. Open that file when diagnosing startup failures.
Under the hood
Layout auto-detection
Start Server picks one of two layouts by looking for python.exe:
Dev layout
<root>/
build-win-native/
python/python.exe
cuda/bin/*.dll
target/release/ # ppf-cts-server.exe and other Rust binaries
target/cuda/release/ # one directory per backend build.bat builds
crates/ppf-cts-compute/cuda/build/lib/
Used when you built the solver from source. build-win-native\build.bat
builds each backend into its own target\<backend> directory, and a
plain cargo build --release -p ppf-cts-server puts one in
target\release. The Python interpreter is
build-win-native\python\python.exe, CUDA_PATH is set to
build-win-native\cuda, and the launcher prepends, in order, the
directory the resolved ppf-cts-server.exe came out of,
build-win-native\python, target\release,
crates\ppf-cts-compute\cuda\build\lib, and
build-win-native\cuda\bin to PATH.
Bundle layout
<root>/
bin/ # each GPU backend's library, the runtime it loads, ffmpeg
python/python.exe
target/cuda/release/ # ppf-cts-server.exe, one directory per backend shipped
target/cpu/release/
Used by a shipped distribution. The Python interpreter is
root\python\python.exe, CUDA_PATH is not set, and the launcher
prepends the directory the resolved ppf-cts-server.exe came out of,
then root\python, root\bin, and root\target\release. The backend
library each solver loads sits in root\bin, which is why that
directory is on the search path.
If neither interpreter is present, Start Server fails with:
Embedded Python not found in <build_dir> or <root>
Subprocess environment
The subprocess inherits your current environment with a few additions:
PATHis prepended with the layout-specific directories above; the existingPATHis appended so system tools still work.PYTHONPATHbegins with<root>so the build worker spawned byppf-cts-server.execan import_ppf_cts_pyand other Python modules.CUDA_PATHis added on the dev layout only.
Launch flags
The solver is launched as ppf-cts-server.exe --port <port> with no
visible console window, so nothing appears behind Blender.
Server log file
The subprocessβs stdout and stderr are redirected to server.log in the
solver root, opened in append-binary mode. Writing to a real file rather
than subprocess.PIPE avoids a Windows-specific wedge: the OS pipe
buffer is small, and once the serverβs log4rs console appender fills
it, every subsequent write blocks the tokio worker that emitted it,
which eventually freezes the runtime. Redirecting to a file removes the
back-pressure path entirely. The same log is what the panel tails when
the readiness wait times out.
Attach to an already-running server
If a ppf-cts-server.exe from a previous Blender session is still listening
on the port, Start Server on Remote sends a TCMD probe and reuses that
server instead of failing with Port N is in use. The probe checks that the
response is valid JSON containing protocol_version, so a non-server
listener (for example a notebook server parked on the port) still surfaces
as an error. An adopted server running a different build from the one
Compute Device names is refused rather than adopted, since the
selection would otherwise reach nothing while every solve ran on the
other build. In attach mode the add-on holds no process handle, so Stop
Server on Remote falls back to
taskkill /F /IM ppf-cts-server.exe, which stops the adopted server
(along with any other instance). A foreign listener is cleared with the
Force Terminate Process button instead.
Shutdown
On disconnect (or Stop Server on Remote), the add-on asks the subprocess
to terminate and waits up to 5 seconds; if it is still alive, it is killed.
The Unix pkill -f ppf-cts-server path is not used; the backend holds the
Windows process handle directly.
What Start Server does
Start Server is what spawns ppf-cts-server.exe (or attaches to one
already listening on the port), then waits up to 16 seconds for it to
answer a TCMD probe. It is also where the GPU selection is applied, as
CUDA_VISIBLE_DEVICES on the childβs environment, so moving a running
solver to another device is Stop Server, pick, Start Server. It is
likewise where GPU Backendβs Automatic runs each candidate
solverβs --probe when the folder holds more than one GPU build: a
spawn is the one moment a solver is about to run, so it is the moment to
ask which accelerator can run it.
CARGO_TARGET_DIR
The child is told which build directory its server came out of. A run
takes three things out of one, and the server binary is only the first:
the build worker loads the _ppf_cts_py cdylib from the first target
directory it finds, and the sessionβs SOLVER_PATH is written from that
same directory. Without naming it, selecting CPU would start the CPU
server and run the solve on the GPU solver in target\release, with
nothing reporting the split. The bundleβs bin\ layout is not a cargo
target directory, so there any inherited CARGO_TARGET_DIR is dropped
rather than replaced.