π Getting StartedΒΆ
ZOZOβs Contact Solver is a
GPU-accelerated contact simulation engine. The Blender 5.0+ add-on is one
front-end that ships with it and turns Blender into an interactive editor
for the solver. You model in Blender, assign material groups, pins, and
colliders; the add-on uploads the scene to a ppf-cts-server instance,
runs the simulation, and fetches the resulting animation back so you can
scrub it on the timeline. By the end of this chapter you will have the
add-on installed, a connection open, a single cloth sheet simulated, and
the resulting animation playing in the viewport.
Where to Go NextΒΆ
Connections: set up the backend that matches your environment (local, SSH, Docker, Windows native), and learn how connection profiles let you switch between them in one click.
Workflow: material parameters, pin operations, keyframed scene parameters, invisible colliders, snap-and-merge, and the full lifecycle from Transfer through Fetch.
Blender Python API: drive every operator on this page from a script or a Jupyter notebook instead of the sidebar.