πŸ‘‹ Getting StartedΒΆ

ZOZO’s Contact Solver is a GPU-accelerated contact simulation engine; the Blender 5.0+ add-on is one front-end that ships with it, turning Blender into an interactive editor for the solver. You model in Blender, assign material groups, pins, and colliders, and the add-on simulates remotely and fetches the resulting animation back so you can scrub it on the timeline. By the end of this chapter you will have the add-on installed, a connection open, a single cloth sheet simulated, and the resulting animation playing in the viewport.

Where to Go NextΒΆ

  • Connections: set up the backend that matches your environment (local, SSH, Docker, Windows native), and learn how connection profiles let you switch between them in one click.

  • Workflow: material parameters, pin operations, keyframed scene parameters, invisible colliders, snap-and-merge, and the full lifecycle from Transfer through Fetch.

  • Blender Python API: drive every operator on this page from a script or a Jupyter notebook instead of the sidebar.